![]() The properties must be requirements, not merely recommendations or ![]() Note that usage requirements are not designed as a way to make downstreamsĬOMPILE_DEFINITIONS etc for convenience only. Target_compile_definitions( archive PRIVATE BUILDING_WITH_LZMA INTERFACE USING_ARCHIVE_LIB ) The PUBLIC mode populates both variants of the respective target property.Įach command may be invoked with multiple uses of each keyword: Property and the INTERFACE mode populates only the INTERFACE_ variants. PRIVATE mode populates only the non- INTERFACE_ variant of the target INTERFACE_INCLUDE_DIRECTORIES, INTERFACE_COMPILE_DEFINITIONSĪnd INTERFACE_COMPILE_OPTIONS target properties.Įach of the commands has a PRIVATE, PUBLIC and INTERFACE mode. INCLUDE_DIRECTORIES, COMPILE_DEFINITIONS andĬOMPILE_OPTIONS target properties respectively, and/or the The target_include_directories(), target_compile_definitions()Īnd target_compile_options() commands specify the build specificationsĪnd the usage requirements of binary targets. Build Specification and Usage Requirements ¶ The list of objects can be used by add_custom_command(OUTPUT) Object libraries may not be used as the TARGET in a use of theĪdd_custom_command(TARGET) command signature. Will propagate transitively to dependents of those other targets. Usage requirements of the OBJECT libraries will be honored when compiling The link (or archiving) step of those other targets will use the objectįiles from OBJECT libraries that are directly linked. Dependencies between binary targets are expressed usingĪdd_library( archive OBJECT archive.cpp zip.cpp lzma.cpp ) add_library( archiveExtras STATIC extras.cpp ) target_link_libraries( archiveExtras PUBLIC archive ) add_executable( test_exe test.cpp ) target_link_libraries( test_exe archive ) The resulting binary files haveĪppropriate PREFIX, SUFFIX and extensions for the Binary Targets ¶Įxecutables and libraries are defined using the add_executable()Īnd add_library() commands. Targets are expressed in the buildsystem to determine the build orderĪnd the rules for regeneration in response to change. Is a custom target containing custom commands. Each target corresponds to an executable or library, or Include Directories and Usage RequirementsĪ CMake-based buildsystem is organized as a set of high-level logical External library files are not in $(ProjectDir)Īnyway, any help appreciated and feel free to lend advice on how you'd setup the project.Build Specification and Usage Requirementsīuild Specification with Generator Expressions.I really just want Intellisense data for the external library source outside of my project.I use the "show all files" method in answer to this question to compile my my files.Only the dependencies are compiled with cmake.I could theoretically reference the cmake generated visual studio project files, but since everything is already automatically compiled on the command line and linked properly in my project, I'm not sure if that's the best option because it involves upgrading all the visual studio project files and potentially cluttering the project and maybe making it less portable. ![]() That worked but that got annoying because "Find and replace in project" would really mess things up. I used to copy the source code into the project directory (but not compile it). I was under the impression that in (Properties -> VC++ Directories -> Source Directories) I could just add the path and Intellisense would pick it up, but that doesn't seem to do it. When I click (Right click -> "Go To Definition F12"), I would like it to show me the source of external libraries compiled with cmake.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |